Matt Dille #84
Matt Racing Sr. Honda at Heystone State
Photo courtesy of SCOTTSHOTS Racing Photos
Dirt
Matt Racing Lt. 160 at Oaklane
Photo courtesy of Cliff Weber
Asphalt

Matt Dille's Racing Page

2011 Season Highlights

2011 Region 2 States Race, Keystone State

  • Heavy Honda 1st place A-main

  • Heavy 160 2nd place A-main

2011 Eastern Grands, Oaklane

  • Heavy Honda 5th place A-main

  • Heavy 160 11th place A-main

Click here to read about the -->2011 Pumpkin Races

2011 States Race

A Guide to Starting a Quarter Midget

Heavy GX160 Race

Heavy World Formula Race

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The Track is Oaklane Quarter Midget Racing Club in Trumbauersville Pennsylvania. It is an asphalt and concrete track with grippy surface that is banked 6 degrees. The racing line is 290' to 310' long. The track is the fastest on the east coast. The Oaklane One Quarter Midget Racing Club is hosted the Eastern Grand National races in 2001. It was the largest "Grands" to date. Races are held almost every Saturday afternoon/evening from April to October.

My sister shot a great video of Matt racing at the annual Pumpkin Races. The video is 7 minutes long and the file is 20mb. The video shows some of the exitement that happens in a Sr. Honda race. Click the button to start the video.

Links:

Matt taking 3rd place in the Jr. Honda Sponsor cup race. Matt with his 3rd place trophy in the 2005 Jr. Honda Sponsor Cup race. Matt raced very well coming from the very back to take third with 2 laps to go.

Matt leading the pack at the Keystone State trackFor the 2009 season we tried racing on dirt. Matt took to it naturally, winning a heat race and getting a 3rd in the A main.


Mattracing at the Kutztown Fairgrounds. On August 11th the Keystone State club had a race at the Kutztown Fair. At 1/6 mile the Kutztown fairgrounds dirt track is much bigger than a typical quarter midget track. Matt did very well, taking 2nd in his heat. Unfortunately, he was a DNF for the A-main. Still, we had a great time. Matt went a calculated 42mph in his sr. Honda. The World Formula cars were able to get lap times on par with the Micro Sprints that night.

Matt Dille's Racing Record

Matt #84

2002
2003
2004
2005
2006
2007
2008
2009
2010
2011

Tips for Attending the Races at Oaklane

- Hotline

Oaklane has a telephone hotline to broadcast if racing will be held due to weather conditions. It is a good idea to call (610) 260-3378 before heading to the track if the weather is marginal. They also will use this number to remind people of special events and schedules.

- Schedule

The races are run in two blocks. The heat races are run after sign ins which is usually 1:30 on a regular Saturday night. The
schedule gives the starting times for special events. The main or feature races are run after the intermision which is usually 6:30-7:00. This can vary due the number of cars signed up that night and any difficulties during the running of the heat races. The QMA normal race order is:

  1. Jr. Novice
  2. Sr. Novice
  3. Jr. Honda
  4. Jr. Stock
  5. Sr. Honda
  6. Heavy Honda
  7. Sr. Stock
  8. Light B-Modified
  9. Heavy B-Modified
  10. Light 160 Honda
  11. Heavy 160 Honda
  12. 1/2 Midget

Oaklane rotates classes 5-12 during the season so the same class is not running at the end of the night all the time. Joey runs in the Sr. Honda and Matt in Jr. Novice. Due to the number of cars they often run a number of heat races for the same class. When this happens they also run multiple main races. Faster cars in the A-main, slower ones in the B-main. All kids get to run in a main race.

- Parking

Parking is a bit of a problem on race night. As a spectator you should make a right at the top of the driveway and park behind the white gun club building. This lot is hard packed gravel. The quarter midget race support vehicles are to park on the gravel near the track. On busy race nights they also park on the grass. The paved portion in front of the gun club building is just for gun club use. They have stopped racing when it is apparent that quarter midget teams or spectators are parked at the gun club. Don't be one of these people.

- Food

They have a nice concession stand at the track with very reasonable prices. The menu includes hot dogs, hamburgers, pizza by the slice and cheese steaks. They also have soft drinks, coffee, ice cream, candy, mozzarella sticks, fries and nachos. You can also bring dinner.

- Bathrooms

Two porta-pottys are located on the driveway in front of the snack bar.

- What to wear

The track sits in an open area where there are few trees or buildings and gets plenty of wind. Be sure to bring something warm to put on as it usually cooler than expected.

- Where you should not to go on race day

At Quarter Midget racing you can get quite close to the action. Probably closer than any other other motorsport. However, there are certain areas of the Oaklane track that are off limits during race nights to non-Quarter Midgets of America (QMA) members for insurance and safety reasons. The off-limits area is anywhere inside of the chain link fence. This includes the line up area and impound areas where the cars assemble before the race and the track exit behind the scoring tower. Nobody is allowed to walk or climb on the dirt berm which defines the gun range.

Bicycles, skateboards, scooters, rollerblades and the like are not allowed on gun club property at any time. Also, children are not to congregate on the black top or driveway near the gun club, or over at the pavilion. It is OK to play tag, catch or whatever in the field to the left of the gun club near the ball fields.

- Where you should go on race day

As a spectator you are wecome to walk around the gravel parking area and look at the cars and talk with the drivers and handlers. Drivers appreciate congratulations after races and most people are happy answer questions about their car and racing in general.

- Watching the race

Oaklane is one of the best tracks for viewing a race. There are 3 grand stands along the front straight and 2 in turn 1-2. All cars are assigned a paper number prior to the start of the race indicating their place in the starting line up of the race. These numbers facilitate the initial line up and scoring of the race. They also make restarts and watching the race easier.

Before a race there is a 2-3 minute warm up period to let the drivers warm the tires. The scoring tower will tell the flagger to start warm ups and the flagger will signal the cars to start coming out. Handlers will push start the cars in the starting lane between the grand stands and the front straight. The yellow timer under the scoring tower indicates the time remaining in the warm up period. The flagger will put out the green flag once all the cars are on the track. Cars may go into the hot chute (a.k.a. pits) during warm ups for adjustment or coaching then come out for the remaining part of the warm up. During warm ups the total number of laps in the race along with the class will be posted in the right window of the tower.

On the flagger's signal the cars will line up according to their paper number. Once the flagger is satisfied with the line up he/she will signal the drivers to line up in a staggered formation. The only exception to this procedure is the Jr. Novice class which is put into staggered formation while stopped and all cars are started at the same time. When the cars are in the proper formation the flagger will give the green flag, which starts the race. This is very similar to the way a NASCAR race is started.

As the race progresses the lap cards indicating the laps remaining will count down. The cards are turned when the car that is currently in 1st place crosses the start/finish line. This is an easy way to see who is in the lead.

If there is an accident, stall or spin the yellow flag will come out and the race will be restarted. Most accidents are quite minor and all that is required is a push statrt for the stopped cars. The judges, located in the small deck on the right of the tower will determine if a foul was committed and if the offender is to be sent to the back for the restart. Based on the judges input the scorers will put the starting line up in the left window of the tower. Numbers shown in black are lapped cars. Once the cars are in the proper order the flagger will restart the race with the green flag.

As the lead car crosses the finish line for the last lap the flagger will throw the white flag. The leader is given the checkered flag as he/she crosses the finnish line. The race is over and all cars except the winner exit the track by turn 3. The winner stays out on the track and the flagger gives them the checkered flag for a victory lap. This is very cute.

All cars are weighed after the race. After more important races the cars are impounded for technical inspections.

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